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<Slime Guy - Silme Village Script>


<Silme Village Script Justification>

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Motivate players to fight enemies:
Destroy Slime Village and kidnap Puddles' family

Why destroying village and kidnapping family?
- To extend the battle from an ordinary combat to a journey of saving family and the village


<Silme Village Script Gameplay and Interaction>

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The script also includes the following:
- When, where, and how the game starts
What happens when players interact with other objects and characters

Why Telling Players What is Going On?

- A tool allowing players to understand the current situation and goals
- Presents the event and allows players to learn stories and systems naturally
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<Silme Village Script Predicting & Responding to Player Behavior>

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I also wrote barks...
- to prevent each and every action that players would do 
- to prevent players to destroy the game system

<Slime Guy - First Encounter with the Boss>


<Slime Guy - Nymph Encounter Dialogue>

The document explains all 4 different encounters between Puddles and Nymph.

I named the Nymph as Iresine

Why Iresine?
- a name of flower, which fits Nymph

Why 4 interactions?
- To cause players to replay the game

Huiyong's Game Design

© Peter Lim

All of these files are not commercially available. In addition, it is prohibited to change the work or make new work (secondary work) using the files.

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