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Huiyong "Peter" Lim
Narrative & Game Designer
<Gameplay & Cinematic Script>
This is a narrative script written in a screenplay format with a bright and lively atmosphere with a genre of adventure. It features dialogues between the player character, Rosely, and the NPCs called Adella and Nihe in a place called 'Blessing Forest.'
The script includes the following:
- Gameplay scene
- Cinematic scene
- Transitions between gameplay and cutscenes (described how the player triggers both and progresses through the level)
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<Gameplay Scenes>


- Display the quest window on the screen (as shown in the picture at the top)
- Special conditions to move on (grabbing basket and wallet before players leave the hourse)
By letting the quest window appear, I let the players know that they can officially play the game.
I also made it possible to play the game only when players met special conditions, such as grabbing basket and wallet as mentioned above. Otherwise, it would make it easier for players to clear the game, which would drop the entertainment of the game. ​
<Cinematic Scene>



I wrote down a cinematic scene for the world building. This makes it easier for players to understand about the world in the game and immerse themselves more in the game​.
This cinematic scene features characters Nihe and Adella, making players become curious more about the world in this game. In addition, I wrote down about the camera angles so that the players feels like they are watching a movie.
<Transitions between Gameplay and Cutscenes>



It was also important to make the connection between gameplay scene and cinematic scene natural. That is because the players should not feel heterogeneous as they play the game. The story of the game also needs to flow naturally.
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