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Huiyong "Peter" Lim
Narrative & Game Designer
<Slime Guy - Silme Village Script>
<Silme Village Script Justification>


Motivate players to fight enemies:
- Destroy Slime Village and kidnap Puddles' family
Why destroying village and kidnapping family?
- To extend the battle from an ordinary combat to a journey of saving family and the village
<Silme Village Script Gameplay and Interaction>



The script also includes the following:
- When, where, and how the game starts
- What happens when players interact with other objects and characters
Why Telling Players What is Going On?
- A tool allowing players to understand the current situation and goals
- Presents the event and allows players to learn stories and systems naturally
<Silme Village Script Predicting & Responding to Player Behavior>



I also wrote barks...
- to prevent each and every action that players would do
- to prevent players to destroy the game system
<Slime Guy - First Encounter with the Boss>

<Slime Guy - Nymph Encounter Dialogue>
The document explains all 4 different encounters between Puddles and Nymph.
I named the Nymph as Iresine.
Why Iresine?
- a name of flower, which fits Nymph
Why 4 interactions?
- To cause players to replay the game
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