Huiyong "Peter" Lim
Narrative & Game Designer

I will not neglect a single script until my work is shown in front of the player. I can cautiously say that 'Contribution to releasing 2 games on Steam: Slime Guy & Desecration,' and '3rd place in Collegiate Games Challenge in the Interactive Category' ended my life in America were not just looking-good modifiers, but a result of my sincerity. In any project, the work I am in charge of will always be displayed on the player's screen.
Game Design
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2D Roguelite
Game Designer, Narrative Designer​​​​
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2D Arcade
Game Designer
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3D Adventure Cooking
System Designer, Narrative Designer
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3D Adventure Action
Game Designer, Narrative Designer
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Comedy Visual Novel
Producer, Game Designer, Narrative Designer​​
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2D Action Adventure
Producer, Game Designer, Narrative Designer
Narrative Design
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2D Roguelite
Game Designer, Narrative Designer​​​​
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3D Horror
Narrative Designer, English-to-Korean Translator
Writing Samples
Script Examples
1. "Endless Night" Cinematic Script
- Genre: Noir
- A scene of 2 people who have lost their families to a criminal organization swear revenge on their families
2. "Blessing Forest" Gameplay & Cinematic Script
- Genre: Adventure
- Gameplay and cinematic scripts giving a feeling of warmth and comfort
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3. "Forest of Love" Gameplay Script
- Genre: Dating sim
- A scenario and interactions designed for emotional changes of NPC and consequences depending on player's choices
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4. "Pokemon Heartgold" IP Cinematic
- A fan-made cinematic script that takes advantage of the sensibilities of classic IP: Pokemon
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5. "Tale of Dang Baek" Gameplay & Cinematic Script
- A narrative script that combines the revenge of the hero who lost his family with 10 level designs of the game
Dialogue Examples
1. "Blessing Forest" NPC Barks & Interacts
- Genre: Adventure
- NPC interaction script reflecting the dialogue that responds to the trigger and provides a vivid representation of the world view and characters
Documentation Examples
1. "Endless Night" Character Bio
- Genre: Noir
- A collection of characters' details containing motivation and conflict of the characters
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2. "Forest of Love" Document​
- Genre: Dating sim
- Design document defining 3 key mechanisms (Conversation Options, Gift-giving, & Surprise Event) for the game loop of "Forest of Love"






